Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD) New command option dialog with “Reverse User Normals” option for Reverse Normals and Align Normals commands. Shadowmap filtering improvement for the Hardware OpenGL Renderersįirst incarnation of the new, modern Modeling Kernel Supersampling setting for the Hardware OpenGL Renderer
Speedups for simple transparencies in Physical and Standard Renderers Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3×2, Cubic String)Ĭlients continue rendering, even if the server is not reachable New Camera option to create 360° and Dome renderings Reflectance channel per-layer bump map support.įast and accurate illumination from rectangular area lights.ĭepth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.Īrea Lights can be now shown as solid in the Viewport Reflectance channel roughness map support. Multi GPU support with a very effective scalingįaster and nicer reflectance channel preview by Physically-Based Shading
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“ProRender”, a new GPU based render engineīased on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS Variation Shader now also work in Hair Materials New UV Tile Offset Mode for the Variation Shader Improved precision for source falloff for effectors Sampling modes: Peak/Average/Stepĭifferent modes to map probes to clones (Iterate/Distribute/Blend) Much better performance when fracturing high polygon count objects. Vertex maps can now be created for inside face selections, outside face selections and edge selections. The fracturing results can now be saved in the. The effect of “Offset Fragments” can now be inverted, this will create one object consisting of the gaps. New “Piece Scaling” functionality, to scale voronoi cells “Detailing” to give pieces a more realistic look “Geometry Gluing” to merge pieces together “Auto Connector” to automatically create a setup of Connectors between pieces. Undeformed version of an object can now be used for rigid body simulations Improved commands (Bind Multiple Objects) Tool refactoring and performance improvement Improved Spreadsheet workflow (More consistent filtering, new filters) Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints) WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene Several workflow improvements in the Weight Manager Mirror Tool Integration /w 1-Click functionality Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point) Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based) The save dialog window in the Picture Viewer can now handle anamorph videos The Vertex Color tag has a new option with which the vertext colors can be constantly shown
The Content Browser now marks Substance assets with an overlay Image/movie options of loaded files are remembered, images and movies can be saved with the same settings Various new behaviors when inserting an object with multiple objects selected New “Load Substances from Folder” command in the Substance Asset Manager Textures can have their own color profilesĮmbedded color profiles for textures can be loadedĪnamorphic formats can be recalculated in the Picture ViewerģD texture view supports the greyscale color profile
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Option to adapt the Movie Data Rate if the resolution changes Support for an arbitrary number of alpha channelsįormat Presets for all Image/Movie formats Layerset chooser now allows access and selection of streams in a movie Layerset chooser now supports multi page/stream images (e.g. Highlights new features in the current and previous version